Road to Trocon Part 13: Fight against probabilities that are tougher than the Demon King! "Dragon Quest VII Reimagined"
Trophy hunter Dias, whose only sound of flipping the panel resonates in vain, delivers the process of winning the platinum trophy of PlayStation titles, his impressions of clearing it, and his struggle to reach the Trocon. The 13th installment is "Dragon Quest VII Reimagined". The other day, the number of platinum trophies I won exceeded 600, and it was a challenge at a time when my motivation increased. The original version was released in August 2000, so I am surprised that about 25 years have passed. At that time, I was playing in real time, and I remembered that even though I had a high fever and had been absent from school for a few days, I was eager to play the game, thinking that I would be in trouble if I was late. Dias was desperate not to fall behind in talking about games with his friends rather than studying. Isn't the game strangely progressing on days off from school? I feel like my head is also very clear. People who can sympathize with them are admirable (?) Gamer. As an aside, now that I think about it, I think it's amazing that the packaging of the original version of "Dragon Quest" I and II has a proud final boss. I think it's a spoiler because I know it exists, and if I don't know, I can interpret it as a foreshadowing, but it was still novel. When I hear "spoilers", I want to talk about this every time. If this continues, it seems that it will derail more and more, so it is time to move on to the next one. Due to the nature of the article, it contains some spoilers, but please feel free to read on as we do not touch on any spoilers that would detract from the enjoyment of the game, such as the storyline or ending. I did the trocon on February 10, 2026. With only one week since the start of early access on February 3rd, the platinum trophy winning rate is a whopping 0.2%. Even I, who was quite early, couldn't get a Trocon within a 0.1% acquisition rate. "Dragon Quest" fans should be afraid. However, the acquisition rate increases over time, so it is not low because of the difficulty. It will take time, but eventually it will exceed 10%. That being said, the 0.2% platinum rate is rare at this stage, and considering the size of the game, the player population, and the speed of the HD-2D version of the series, I feel that it is too fast. Some trophy hunters, including me, aim to become a trocon within a 0.1% acquisition rate, and many people think that not only in the game but also outside things such as percentages are important. Recently, there are more and more cases where people who are not trophy hunters who have a passion for the work aim for the fastest trocon, and some of them are gamers who have played hard games of yesteryear, so we may lose. Remakes are not allowed to be ignored due to such unforeseen circumstances. The comfort unique to remakes is also not to be pleased. No, that's fine, but I'm worried that if I am spoiled too much, a comfortable environment will become the norm, and I will not be able to play without convenient functions. Especially for us trophy hunters, overcoming penance is often a challenge, and if we soak too much in lukewarm water, we may not be able to enter the hot water. You can easily do it and feel like a trophy hunter....
The linked article is in Japanese.
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