The Production Platform Behind "Monster Hunter Wilds": How to Use Flow Production Tracking/Maya/MotionBuilder at Large-scale Game Development Sites
"Monster Hunter Wilds", the latest installment in the "Monster Hunter" series, was released in February 2025. Behind the ecology of the monsters living in the vast field, the detailed background depiction, and the sense of realism created by the dynamic actions of hunters, the advanced production infrastructure that supports large-scale development is functioning. Maya was used to model characters and background assets, and MotionBuilder was used to adjust anime and motion capture, making up each element of the game. In addition, Flow Production Tracking was introduced from this game to streamline the management of thousands of assets. Thumbnails and metadata are centrally managed, and data management without discrepancies is realized even when linked to Capcom's in-house engine, RE ENGINE. We asked the development team how to use the Autodesk product line that supports these production sites. ・・・...
The linked article is in Japanese.
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