How did Clair Obscur: Expedition 33 UE be adopted, and what features were you able to use effectively? Interview with development studio co-founder Tom published by Epic Games

How did Clair Obscur: Expedition 33 UE be adopted, and what features were you able to use effectively? Interview with development studio co-founder Tom published by Epic Games
Epic Games publishes an interview with Tom, co-founder of Clair Obscur: Expedition 33, about how Unreal Engine was used to develop this game, the convenience of the sequencer, which introduces useful features, and how World Partition was able to reduce the load and improve the work flow of artists...

The linked article is in Japanese.