The party-building roguelike "Vivid World" aims to surpass the previous "Vivid Night" by reflecting on random elements and adding new elements. Developer Interview

The party-building roguelike "Vivid World" aims to surpass the previous "Vivid Night" by reflecting on random elements and adding new elements. Developer Interview
At "BitSummit the 13th" held in Kyoto from July 18th, we asked URU, who is the lead game designer of this game, about its evolution as a game, so let's deliver the contents....

The linked article is in Japanese.