"Into the Dead: Our Darkest Days" development case using HDRP in Unity 6 is explained on the official Unity blog. Introducing a method that achieves both realistic color expression and performance improvement
Unity Technologies published a blog post titled "Behind PikPok's real-time lighting setup for Into the Dead: Our Darkest Days" using HDRP to illustrate the use of Unity 6 in a 2.5D survival action game. Explanation of implementation methods that achieve both performance and realistic lighting expression...
The linked article is in Japanese.
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