In "Tekken 8", he explains the rigging method that pursues realistic softness of muscles. "CEDEC2024" lecture video and slide materials, rig and CG specialty studio "BACKBONE" released

In "Tekken 8", he explains the rigging method that pursues realistic softness of muscles. "CEDEC2024" lecture video and slide materials, rig and CG specialty studio "BACKBONE" released
BACKBONE Releases Archived Videos and Slide Materials of Lectures Held at "CEDEC2024" Explains the Method of Expressing Character Muscles with Realistic and Soft Texture in "Tekken 8" Maya Nodes Used to Create Auxiliary Bones and Examples of Improving Muscle Texture by Verifying Model Behavior with UE5...

The linked article is in Japanese.