Interview with the developer of "Two Point Museum". It's a management sim, but "it's okay to fail a lot, and it's okay to fail" What is the intention of the design?

Interview with the developer of "Two Point Museum". It's a management sim, but "it's okay to fail a lot, and it's okay to fail" What is the intention of the design?
We spoke with lead designer Luke Finlay-Maxwell and art director Mark Smart, who worked on "Two Point Museum" at Two Point Studios, a development studio. Interview with the developer of "Two Point Museum". It's a management sim, but "it's okay to fail a lot, and it's okay to fail" What is the intention of the design?...

The linked article is in Japanese.