Combine Static Meshes at runtime to reduce draw calls. UE5 implementation example introduced by Logical Beat on the technical blog

Combine Static Meshes at runtime to reduce draw calls. UE5 implementation example introduced by Logical Beat on the technical blog
Logical Beat publishes an article titled "[UE5] Let's Combine Static Meshes at Runtime to Reduce Draw Calls" and introduces a method to reduce draw calls by combining different Static Meshes....

The linked article is in Japanese.