The reason why the player did not get lost in the tutorial was "understanding the user culture" and "using stereotypes". How to make a game that can be understood intuitively [On the eve of the cluster revolution Unity Prize winner interview]

The reason why the player did not get lost in the tutorial was "understanding the user culture" and "using stereotypes". How to make a game that can be understood intuitively [On the eve of the cluster revolution Unity Prize winner interview]
A contest to submit a world on the cluster with a total of 270 works "On the eve of the cluster game revolution". The winner of the Unity Award presented by Unity Technologies Japan was the multiplayer gun shooter BWF01 [Main Street Shootout]. In this article, we interviewed Mr. Karasu, the creator of this world, and Mr. Yohei 𥱋se, Creator Advocate of Unity Technologies Japan, who served as a judge. We asked him about his efforts to appropriately eliminate excessive explanations and how to create a new way of playing games through the CLUSTER platform....

The linked article is in Japanese.