Popular space sci-fi game developer "couldn't find a publisher" and carried out painful layoffs. We sold our new work to 40 companies, but we couldn't sign a contract.

Popular space sci-fi game developer "couldn't find a publisher" and carried out painful layoffs. We sold our new work to 40 companies, but we couldn't sign a contract.
KeokeN Interactive announced on April 30 that it would lay off its studio staff. The reason for this is that they could not find a publisher for the project that the studio was working on. Popular space sci-fi game developer "couldn't find a publisher" and carried out painful layoffs. We sold our new work to 40 companies, but we couldn't sign a contract....

The linked article is in Japanese.