Challenges from the Korean market, where there are few games for consoles: "Stellar Blade" Kim Hyun-tae was asked about everything from his commitment to the difficulties of development [Interview]

Challenges from the Korean market, where there are few games for consoles: "Stellar Blade" Kim Hyun-tae was asked about everything from his commitment to the difficulties of development [Interview]
How did SHIFT UP, which focuses on mobile games, work on this title?...

The linked article is in Japanese.