AI should be used to iterate! CAGC2024 Interview with R&D on the difficulties and prospects of exploring the use of AI in effect production, such as the generation of in-betweens and anime conversion of realistic effects.

AI should be used to iterate! CAGC2024 Interview with R&D on the difficulties and prospects of exploring the use of AI in effect production, such as the generation of in-betweens and anime conversion of realistic effects.
CyberAgent Game Conference 2024, the first technical conference by CyberAgent's Game & Entertainment Division, was held on March 7, 2024.In this article, we will discuss R&A that aims to improve efficiency by incorporating AI into the effect production flow. Focusing on the session "Utilization of AI for Game Effect Production" where case studies of D were introduced. We interviewed Applibot Chief Effects Artist Takahiro Uegami, who took the stage, and talked about a variety of topics, from the production flow to the future prospects for the use of AI in game development....

The linked article is in Japanese.