Control a group of 10,000 dinosaurs with RE ENGINE! Report on a session that delves into the optimizations made to express the "Exoprimal" ultra-large number of enemies [GCC2024]

Control a group of 10,000 dinosaurs with RE ENGINE! Report on a session that delves into the optimizations made to express the "Exoprimal" ultra-large number of enemies [GCC2024]
ON APRIL 5, 2024, THE GAME CREATORS CONFERENCE '24, A CONFERENCE FOR GAME DEVELOPERS, WAS HELD OFFLINE FOR THE FIRST TIME IN FIVE YEARS SINCE 2019.In the session "Case Studies of Fighting a Super Large Number of Enemies," which was based on the multiplayer action shooter "Exoprimal," in which Capcom CS 2nd Development Division, who served as the technical director of the game, and Naohiro Nomura, who was in charge of the lead programmer of the Enemy Division, took the stage.In this article, we will report on this session, which realized a large amount of enemy control while reducing the load by using collision detection using a grid....

The linked article is in Japanese.